![]() #Jupiter hell pre alpha gameplay plusThat’s exactly what we delivered at Realms Deep 2021 plus something extra. I pledged already for supporter, they deserve it – for long hours spent with DoomRL. First announced at Realms Deep 2020 in early pre-alpha stage, it quick became somewhat of an obsession with the POSTAL community, and there’s a lot of people who have been asking, no, demanding to see some final-quality gameplay footage. I just wanted to advertise their kickstarter campaign a bit. But it’s possible that I’m mistaken – during first day backers pledged ~14k GPB! ![]() To be honest, 60000 GPH is pretty ambitious and, I’m affraid, a bit *risky* target for such a project – true roguelikes are still niche, after all. Pre-Alpha 1.1: Cleaned The Mess outside, Fixed OCD Triggers in the lobby, Fixed The Lighting Added 7 Tower Portals with no access to teleport: what Zodiac Monolith Of Repeated Jumping Example Steeple Citadel Of Short Gameplay Example Tower Example Citadel Pre-Alpha 1.1. They devloped whole new engine just for Jupiter Hell! But now, they need our help. Jupiter Hell is a turn-based shooter from the depths of cosmic hell. And, to be honest, it looks awesome already – and it’s still in (pre)alpha state! Also ASCII mode will be suported. If you would like you can catch devteam streaming their efforts via every wednesday at 5pm UTC. Thrilling & Strategic Gameplay Persuade your opponents to join your team and. Jupiter Hell is supposed to be spiritual successor of their flagship product. There is no secret that authors of DoomRL, ie ChaosForge, are working on new game currently. Tons of achievments, lots of challange modes, great tiles, arresting soundset, nice system of ‘crafting’ and upgrading weapons… But the main reason why this game is so enjoyable is its fast and furious gameplay. If you are here, you probably know DoomRL. But just in case: fast paced, rewarding, replayable, beautiful roguelike tribute to legendary ID Software’s shooter. It’s called Infinite Dungeon and I promise, I’ll wrote summarizing post here soon. The game features a non-linear storyline and includes role-playing gameplay elements such as trading and two-way communication with non-player characters. But! I’m currently working on small, nice roguelike, you can see small updates on my facebook page. ![]() I was just out of space and out of time and out of everything, I didn’t manage to write single sensible line of code. Hello all! I know I didn’t write here for half year. ![]()
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